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Remy Le Scornet
Remy Le Scornet
CG Artist and 3D Animator
Janzé, France

Summary

I'm a cg artist full stack (modeling, texturing, substance, lighting, rendering and animation) since 2008.
I worked remotely most of the time as a freelance in real time (Disney Imagineering Florida, Morphiks France, Nintendo USA/Japan), packshot (Mc Donald's, Zeiss, Richard Mille), TV spot (Citroen, Fanta, Cappy) and animation (V11 Studio, Disney, Thierry Marx).

Skills

3D Animation3D ModelingSubstance artist

Software proficiency

3ds Max
3ds Max
Blender
Blender
Modo
Modo
Substance Painter
Substance Painter
Substance Designer
Substance Designer
MotionBuilder
MotionBuilder
Keyshot
Keyshot
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag

Experience

  • CG Artist at SMD Studio
    Paris, France
    August 2017 - August 2017

    Modeler, texturer, animation and renderer of a spot for the new Lenovo Yoga 930

  • CG Artist at Wanda / Citroen
    Paris, France
    February 2017 - April 2017

    Modeler, texturer, animation and renderer for 2 spot of the new Citroen C3

  • CG Artist at Morphiks Studio
    Rennes, France
    August 2016 - December 2016

    Real time modeler and animator for Morphiks Studio (France) who build their next videogame (Unity/Substances)

  • CG Artist at SMD Studio
    Paris, France
    July 2016 - July 2016

    Packshot for the new optical cleaner sets from Zeiss

  • CG Artist at SMD Studio
    Paris, France
    July 2016 - July 2016

    CGI for TV spot of Quick Restaurant and the special menu Brice de Nice 3

  • CG Artist at SMD Studio
    Paris, France
    May 2016 - May 2016

    CGI for TV spot of Natur Aqua Emotion

  • 3D Animator at Le Pixel Studio
    Paris, France
    April 2016 - April 2016

    Character animator for TV spot of the new bakery store Thierry Marx in Paris

  • 3D Animator at V11 Studio
    Ebene, Mauritius
    January 2016 - August 2016

    Real time rigger and animator for a mobile videogame (tower defense) for V11 Studio

  • 3D Animator at Colas
    Janzé, France
    January 2016 - January 2016

    3D animator for a revonation of a french port (projet)

  • Technical Animator at Tailora
    Lyon, France
    December 2015 - December 2015

    Rigging, skinning and posing of 3D anatomic bodies (male and female) with organs for Tailora (Lyon)

  • CG Artist at Canon R&D
    Rennes, France
    September 2015 - September 2015

    Creation, rig and animation on mocap file based of 3D characters in Unity (France)

  • CG Artist at SMD Studio
    Paris, France
    June 2015 - July 2015

    Creation, animation and rendering of environnement of web spot of Golden Moustache « In Da Play » for Fanta / SMD

  • CG Artist at Apotamox
    Paris, France
    May 2015 - May 2015

    Creation, rigging, animation and rendering of 3D characters for L’Oréal (internal communication)

  • CG Artist at SMD Studio
    Paris, France
    April 2015 - April 2015

    Creation of collector coins « Astérix le gaulois » for the Monnaie de Paris / SMD

  • Teacher at Formalisa
    Rennes, France
    March 2015 - March 2015

    Blender teacher for Formalisa (Rennes)

  • CG Artist at SMD Studio
    Paris, France
    January 2015 - March 2015

    Animation and rendering for TV spot « Surprisingly Cappy Pulpy » for Pulpy / SMD

  • 3D Animator at Tapage Nocturne SA
    Limal, Belgium
    November 2014 - November 2014

    3D facial animation of Mamemo and La Vache for Tapage Nocture SA (Belgium)

  • CG Artist at Youenn B
    Rennes, France
    September 2014 - October 2014

    3D graphist for Youenn B in Rennes (France) – Shading and rendering of Richard Mille’s watches

  • CG Artist at Polymorph
    Rennes, France
    January 2014 - June 2014

    3D Graphist and animator for Polymorph 3D in Rennes (France) – Rigging and animation of military characters and vehicles / rigging et animation of 3D characters for oil rig simulation.

  • 3D Animator at Mamemo 3D
    Le Lac, Belgium
    March 2014 - March 2014

    Animation motion capture and rendering for Mamemo3D (TV animated serie in Belgium)

  • CG Artist at SMD Studio / Mc Donald's France
    Janzé, France
    July 2013 - August 2015

    Modelisation/retopology and rendering of Happy Meal’s toys from 3D scans & photos references for Mc Donald’s France / SMD (TV spot and print)

  • 3D Animator at Nintendo USA / Tombolo Interactive
    Miami, United States of America
    October 2012 - December 2012

    Motionbuilder rigger and animator on Interactive Luigi show for Tombolo Interactive/Nintendo (Japan/USA)

  • 3D Animator at Disney Imagineering Florida/Tombolo Interactive
    Miami, United States of America
    July 2012 - September 2012

    3D Animator on Big thunder mountain canarie for Tombolo Interactive/Disney Imagineering (USA)

  • 3D Animator at Disney Imagineering Florida/Tombolo Interactive
    Miami, United States of America
    January 2012 - July 2012

    Animator and integrator in Unity on Scutlle’s scavenger interactive queue for Tombolo Interactive/Disney imagineering (USA)

  • Consulting & Technical animator at Mamemo 3D
    Le Lac, Belgium
    January 2011 - January 2013

    Consulting and teacher in the mocap studio at Le lac in Belgium. Project of animated TV serie Mamemo 3D. (Motionbuilder and Optitrack mocap system)

  • CG Artist at ArtefactO
    Rennes , France
    January 2008 - January 2012

    Real time CGI with animation spec (keyframe and mocap), I was on the first real time team in this company and the beginning of the mocap workflow (with MotionBuilder and optitrack sys).