I'm a cg artist full stack (modeling, texturing, substance, lighting, rendering and animation) since 2008.
I worked remotely most of the time as a freelance in real time (Disney Imagineering Florida, Morphiks France, Nintendo USA/Japan), packshot (Mc Donald's, Zeiss, Richard Mille), TV spot (Citroen, Fanta, Cappy) and animation (V11 Studio, Disney, Thierry Marx).
Modeler, texturer, animation and renderer of a spot for the new Lenovo Yoga 930
Modeler, texturer, animation and renderer for 2 spot of the new Citroen C3
Real time modeler and animator for Morphiks Studio (France) who build their next videogame (Unity/Substances)
Packshot for the new optical cleaner sets from Zeiss
CGI for TV spot of Quick Restaurant and the special menu Brice de Nice 3
CGI for TV spot of Natur Aqua Emotion
Character animator for TV spot of the new bakery store Thierry Marx in Paris
Real time rigger and animator for a mobile videogame (tower defense) for V11 Studio
3D animator for a revonation of a french port (projet)
Rigging, skinning and posing of 3D anatomic bodies (male and female) with organs for Tailora (Lyon)
Creation, rig and animation on mocap file based of 3D characters in Unity (France)
Creation, animation and rendering of environnement of web spot of Golden Moustache « In Da Play » for Fanta / SMD
Creation, rigging, animation and rendering of 3D characters for L’Oréal (internal communication)
Creation of collector coins « Astérix le gaulois » for the Monnaie de Paris / SMD
Blender teacher for Formalisa (Rennes)
Animation and rendering for TV spot « Surprisingly Cappy Pulpy » for Pulpy / SMD
3D facial animation of Mamemo and La Vache for Tapage Nocture SA (Belgium)
3D graphist for Youenn B in Rennes (France) – Shading and rendering of Richard Mille’s watches
3D Graphist and animator for Polymorph 3D in Rennes (France) – Rigging and animation of military characters and vehicles / rigging et animation of 3D characters for oil rig simulation.
Animation motion capture and rendering for Mamemo3D (TV animated serie in Belgium)
Modelisation/retopology and rendering of Happy Meal’s toys from 3D scans & photos references for Mc Donald’s France / SMD (TV spot and print)
Motionbuilder rigger and animator on Interactive Luigi show for Tombolo Interactive/Nintendo (Japan/USA)
3D Animator on Big thunder mountain canarie for Tombolo Interactive/Disney Imagineering (USA)
Animator and integrator in Unity on Scutlle’s scavenger interactive queue for Tombolo Interactive/Disney imagineering (USA)
Consulting and teacher in the mocap studio at Le lac in Belgium. Project of animated TV serie Mamemo 3D. (Motionbuilder and Optitrack mocap system)
Real time CGI with animation spec (keyframe and mocap), I was on the first real time team in this company and the beginning of the mocap workflow (with MotionBuilder and optitrack sys).